![]() ![]() Maquette is made up of many size manipulation puzzles that see you walking back and forth between the sculpture and the environment to get you to unreachable areas, unlock a door, and more. Had the game been longer, it would have lost its hold on me due to the constant stream of puzzles and less of an emphasis of interacting and exploring its beautiful world. There’re a steady drip feed of puzzles throughout, and you’re never left too long between them. That’s more down to me, and for many this will offer plenty of brainteasers that offer pleasant conclusions the moment you find that all important solution. I struggled to get my head around the size manipulation mechanic, even though the answers were obvious at times. You’re never left scratching your head for too long, but that doesn’t mean some of the puzzles are too easy. This can be repeated a couple of times to make the actual key much bigger, allowing you to place a makeshift bridge out of a key to get you to the house party. By picking up a small key in the environment you can walk around in, it can be placed in the maquette. For example, there’s a house where you’re supposed to meet up at, but the route there is missing a bridge. When you walk around the environments that surround the maquette, you’ll find items that can be made bigger or smaller depending on where you place them. If you’ve played A Fisherman’s Tale, you’ll be familiar with the mechanics of Maquette. Within the maquette are fairgrounds, beaches, and other important places from the couple’s history, and in order to progress through the story, you must locate items that can be manipulated to solve the next enigma. In the centre of this ethereal setting lies a maquette – a sculpture of the couples memories and sketches – and it is readily available for you to move objects around it in the hopes of unlocking the next piece of the puzzle. As a love story unravels between a couple voiced by the always delightful Bryce Dallas Howard and her real-life husband Seth Gabel, you move between their memories of the time they fell in love, their first kiss, and the house they turned into a home. From Florence to What Remains of Edith Finch, it’s games cover a lot of beauty, both in their narrative and art style. ![]() Annapurna is no stranger to finding niche developers who develop poignant stories and delightful visuals.
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